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GAMES · EDUTECH — Game jam

D-Stress

A puzzle that unwinds you, instead of winding you up.

Category Games · EduTech Tag Game jam Platform Mobile Role UI/UX Design (concept by a friend)

Are "relaxing" games actually relaxing?

Maybe it's just me, but those "relaxing" casual games? I get hooked and never actually relax.

So much for relaxing

Timers, leaderboards and notifications: don't you think they pile on a ridiculous amount of stress?

UIs that fry your eyes

Harsh contrast and cold light: wrecked sleep and retinas flambé!

And your brain goes soft

Casual games hook you precisely because they don't make you think: zero stimulation, just time lost.

What if ours were a cultural game that actually relaxed you?

A neumorphic look felt like a great start: satin surfaces, soft shadows, a "soundproofed" aesthetic. You feel the visual comfort right in the main menu, before you even start playing.

D-Stress main menu mockup

Warm grey, tuned for the evening.

The design system runs on warm grey tones that dial down the screen's blue light. A steady text contrast ratio, never harsh. Soft motion and relaxing, almost-ASMR sounds you can switch off. The goal: to play in the evening without tiring your eyes or messing with your sleep-wake rhythm.

D-Stress warm grey palette mockup

A soft, smart puzzle game.

D-stress hands you word puzzles across a nice range of topics, from literature to science, generated by an engine. No leaderboards, no challenges: it's all chill, and it flows at your own pace. A game that stimulates the mind without draining it, and without straining your eyes.

D-Stress gameplay showcase

A UI that rests your eyes.

Neumorphic component with an extruded effect

Soft interaction

Every neumorphic component has clear affordance thanks to the extruded effect: it looks made to be pressed.

Colour palette tuned for the evening

Made for the evening

Contrast and colour tuned toward grey-yellow, to spare your eyes.

Sometimes game design should be soft, too.

Though it's not necessarily the winning move.

D-Stress let me play with calm as a design choice: one made of contrast, texture and game rhythm.

The concept is a friend's, the UI is mine. We entered it in a Game Jam we didn't win. But that's fine: we had a blast anyway.

D-Stress app mockup

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